This creates a very healthy competition (usually for companies when trying to hire new talents), but also a very solid environment for learning (every company has its own flow and approach to doing things). Aside from having a few established and well-known studios (Gameloft, Ubisoft, EA), quite a few other studios have consolidated their grounds – some newer studios have really grown, while the indie studios proved their value. The last decade has been interesting for the Romanian game industry. How is the game industry in Romania developing? I went to an interview in which I firmly stated that I play games, I was told “where have you been all our lives, you are exactly what we were looking for” and I ended up being part of an awesome team.Īfter some time, I realized that testing games has nothing to do with playing them, because it’s no fun to play the same level 800 times and expect bugs to be magically fixed, and who says “it’s fun to test games, you get paid to do what you like” deserves to be barked at by all the dogs while standing in line at the city hall.īut while I was working as a game tester, I had more and more contact with the production teams and only then did I realize that creating games is what I actually want to do. I found an ad for a Quality Assurance tester position at Gameloft, and I said to myself “Holy Kratos, a job where I get paid to do what I like?”. How and when did you decide to start a career in the game industry?ĭuring my second year of college, I was looking for a job. December he’ll lead the online Masterclass: Game Economy Design and Monetization on 7. His teaching experience includes several years of collaboration with Bucharest Politehnica University, as well as leading the economy design internship program at Gameloft Bucharest. 3, and Modern Combat 5: Blackout.Īfter specializing in game economy design, Mihai balanced the players’ experience for titles such as Sniper Fury or Sniper Champions. He spent the last 6 years focusing on game economy and monetization systems.Īs a game & level designer, Mihai worked on a handful of mobile games, among which we can mention N.O.V.A. He started as a game tester and then joined the design team as a game & level designer. He has 17 years of experience working in game development. Mihai Alexandru Lazar is Senior Monetization Designer at Flying Wild Hog.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |